πŸ› οΈ What Problem Can We Solve? πŸ› οΈ

Engineering Design β€” Unit 1, Lesson 1 of 6

πŸ“š Grade: 1st Grade⏱️ Duration: 30–40 minutesπŸ§ͺ Subject: Engineering Design
πŸ€”βž‘οΈπŸ› οΈ
Engineers start by noticing a problem and imagining a way to help.
πŸ“‹ NGSS Standards:
K-2-ETS1-1 β€” Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

🎯 Learning Objective

Students will identify a simple everyday problem and describe who needs help and what a successful solution should do.

πŸ’‘ The Big Idea

Engineering begins with a problem. A problem is something that is hard to do or something we want to make better. Engineers look carefully, ask questions, and think about how to help people.

πŸ’‘ Key vocabulary: problem, solution, engineer, improve, tool, help

πŸ“¦ Materials

πŸ”¬ Let's Get Started

Step 1 β€” Notice Problems (5 min)
Talk about everyday examples: carrying many books, keeping papers from blowing away, reaching something high, keeping lunch cold. Ask your child which ones sound like real problems.
Step 2 β€” Who Needs Help? (8 min)
Pick one simple problem together. Ask: "Who has this problem?" and "What is hard about it?" Help the child explain the situation in plain words.
Step 3 β€” What Would Help? (8 min)
Ask: "What should a helpful tool or object do?" Focus on the job of the solution, not the fancy details. For example: "It should help carry the books without dropping them."
Step 4 β€” Draw the Problem (8 min)
Have the child draw the problem and circle the part that needs to change or improve.

πŸ’¬ Discussion Questions

πŸ—£οΈ Question 1: "What makes something a problem?"

πŸ’¬ A problem is something that is hard to do, something unsafe, or something we want to make better.

πŸ—£οΈ Question 2: "Who are we trying to help?"

πŸ’¬ Engineers help people. It is important to know who the user is.

πŸ—£οΈ Question 3: "What should a good solution do?"

πŸ’¬ It should help with the problem. It does not need to be perfect at first, but it should do its job. This is the design success ruleβ€”what the tool must do to be helpful.

πŸ‘©β€πŸ« Parent/Teacher Notes

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Little Lab Coats

πŸ› οΈ Student Worksheet β€” What Problem Can We Solve?

Name: __________________________ Date: ____________

1. What is one problem you want to solve?

2. Who has this problem?

3. What should a good solution do?

4. Draw the problem:

Draw here ✏️

πŸ”‘ PARENT/TEACHER ANSWER KEY β€” Detach before giving worksheet to students

Answers will vary. Accept any realistic everyday problem with a clear person/user and a sensible description of what a solution should do.

Sample response: "The problem is carrying too many books. The user is a student. A helpful solution should hold the books together and stop them from falling."